Internal content delivery layer for game builds, textures, patch manifests and live-ops configuration. Built for fast iteration and global reach.
A lightweight gateway sitting in front of origin services for the ArichikariGame project.
Delivers textures, audio and level bundles to the client build pipeline with edge caching.
Serves versioned manifest files so clients can diff and pull only changed content.
Pushes runtime configuration and feature flags to connected game clients in near real time.
Current reachability by region. Updated continuously by the health-check probe.
| Region | Node | Status | Latency |
|---|---|---|---|
| Europe West | edge-eu-w1 | Online | 24 ms |
| Europe East | edge-eu-e1 | Online | 31 ms |
| Asia Pacific | edge-ap-1 | Online | 89 ms |
| North America | edge-na-1 | Online | 102 ms |
Automated probe endpoint used by upstream monitoring.
{"status":"ok","service":"media-gateway","version":"4.2.1"}