Edge Network

Low-latency delivery
for ArichikariGame assets

Internal content delivery layer for game builds, textures, patch manifests and live-ops configuration. Built for fast iteration and global reach.

99.98%
Uptime (30d)
4
Edge regions
38 ms
Median RTT
v4.2.1
Gateway build

What runs on this node

A lightweight gateway sitting in front of origin services for the ArichikariGame project.

📦

Asset Streaming

Delivers textures, audio and level bundles to the client build pipeline with edge caching.

🔧

Patch Manifests

Serves versioned manifest files so clients can diff and pull only changed content.

📡

Live Config Sync

Pushes runtime configuration and feature flags to connected game clients in near real time.

Edge nodes

Current reachability by region. Updated continuously by the health-check probe.

RegionNodeStatusLatency
Europe West edge-eu-w1 Online 24 ms
Europe East edge-eu-e1 Online 31 ms
Asia Pacific edge-ap-1 Online 89 ms
North America edge-na-1 Online 102 ms

Health check

Automated probe endpoint used by upstream monitoring.

GET /health

{"status":"ok","service":"media-gateway","version":"4.2.1"}